Eschewing the tried and true ATB system of the previous few games, Final Fantasy X implements a more strategic and slower-paced system that favours thinking through each action and using the one that can best exploit the underlying system. CTB works much akin to a standard turn-based battle setup, but the order of the next several turns is shown to you in a small window in the corner. Depending on the action you pick, a character’s or enemy’s turn may be moved forward or back on the schedule if you’re smart with how you plan things out, you can have multiple characters act before an enemy gets to. For example, if an enemy’s turn is coming after a character’s turn, eliminating that enemy before its turn can grant one or more of your party members an extra turn or two before the other enemy gets to act. Things are then further mixed up by the way that party management is handled even though you can only have three characters on the field at a time, you can cycle in any benched party member during any character’s turn and have that incoming party member act on the same turn.
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